/*
** ADOBE SYSTEMS INCORPORATED
** Copyright 2012 Adobe Systems Incorporated
** All Rights Reserved.
**
** NOTICE:  Adobe permits you to use, modify, and distribute this file in accordance with the
** terms of the Adobe license agreement accompanying it.  If you have received this file from a
** source other than Adobe, then your use, modification, or distribution of it requires the prior
** written permission of Adobe.
*/
#ifdef SWIG

%apply long{unsigned long};
%apply int{unsigned int};

%{
#include "AS3/AS3.h"
#include <Box2D/Box2D.h>
    
int main() {
AS3_GoAsync();
}

%}
#endif

#include <Box2D/Box2D.h>
